One of the most enjoyable and most challenging parts of writing fantasy is the world-building. There are fantasy writers who spend years creating a world before they feel ready to write a story set there. They have maps, detailed histories, notes of the flora and fauna and knowledge of political factions in every country – but they don’t have a book.
I’m very different from this. I’m what is sometimes known as a pantser (as in flying by the seat of the pants) although the term I prefer is discovery writer. What this means is that I discover the story, and the world, as I write.
When I sat down to write Ashael Rising, I knew very little about KalaDene. In fact, it didn’t even have a name until the third draft or so. My world-building was all done as I went along. I once heard an excellent description of the process; it explains just what it feels like to me so I’m going to share it here. World-building for me is like walking through a tunnel (the world) with a torch (the story) so I can see as much of the world as the story shines a light on and a little bit around the edges but everything else is just fuzzy shapes in the darkness, with maybe a puff of cool air indicating that there might be a door to somewhere else off to the left.
There are advantages and disadvantages to both approaches. For example, sometimes I could spend most of my writing time for the day trying to figure out how the limits to the magic system worked or whether the climate I’ve described would support the plants that I have my characters eating. That’s not a particularly efficient use of my time and would not have come up had I built my world in advance. On the other hand, people who have created an entire world before writing a book will often find that they have wasted time in building details that they do not need for the book – time that could have been spent writing.
It also means that I made substantial changes between my first and second drafts, tightening up world-building details, as well as improving the plot, and fitting in things that I changed or introduced over the course of writing the first draft. My understanding is that this is common for discovery writers while people who have plotted and world-built in advance will often have something close to the finished work at the end of their first draft. This probably balances out though – they spend the time up front, before they start writing, and I spend it at the other end.
One of the things that I like about my approach is the massive amount of flexibility it gives me. If I find myself inspired by something I see on a nature documentary (something that happens more often than you might think) I generally have space to work it into my world somewhere. I do have a few notes to myself about elements I’d like to fit into book two.
The only major drawback that I’ve experienced is that, since I make things up as I go along, I have no idea what will end up being important and I must try and keep the elements of an entire world straight in my head – something the planners don’t have to do. I have taken to keeping a world-building file open while I write, somewhere to make notes of characters that I’ve introduced, plants that I’ve made up along with their uses, distances between places and so on. The thing is, I’m pretty bad at actually updating the file. While I’m writing, I’m too involved in the story to keep stopping and starting and switching files. More than once I’ve found myself having to search back through the text to check how I spelled something a few chapters ago or whether or not I said a particular plant was poisonous or what someone’s name is. Again, not the most efficient use of my time. Still, efficient or not, it is the way that works for me and it’s the way I’ll continue to work for the time being.